The wait is over, version 1.2.0 is out, bringing you the long promised hex grids. I'll soon make a video demonstrating the new grid, in the meantime let me explain it in words. My implementation brings you all the features you knew from rectangular grids, except on a hex grid, and both grids inherit from the same base class. This means the API for both is the same and you can write one script for both grids with little to no need to make special adjustments for differentgrid classes. Currently there is only one coordinate system and hex grids have "only" as much functionality as rectangular grids. I whish to improve upon this in the future.
Phew, this has really exhaused me. Often times I was wondering what I had gotten myself into and it was not uncommon for me to work beyond midnight, pondering above pencil-drawings, deriving formulae and thinking how to make everything work nice. The last stretch has been especially tiresome, getting the computer to do something is one thing, but then you start putting together the manual and you notice that the way it *how* it works doesn't feel right. It's those little thing no one notices when they are done right but everyone notices them when they are done wrong. What kept me pushing forward are you guys and your support. Many of you are silent, and that's fine, but I know you are there. Thank you.